Dec 19 to Dec 25 Entry 1

-Removed all appearances of DMSession as it was deleted
	*Launch attempt failed, crash.
-Removed 'STOCKINGS' at com.swdteam.common.init.DMItems.registerItemColors(DMItems.java:588) (Item not done yet)
	*Launched attempt successful.
+Updated My Render Event for my player model
+Moved my player model textures to 'textures/entity/players/ed/'
+Updated my player model itself
+Created BlockChristmasTree class
+When breaking Christmas Tree block the entity spawns
+Added self to nitro 9 <_<
+Updated Christmas Tree
+Added christmas sound
-Reduced christmas tree damage
+Fixed Auton shooting time
+Made Ed breathe underwater cause he shark
+Fixed TARDIS not doing Demat animation when summoning
+Compressed Textures, Jsons and Sounds with no noticeable difference, 32MB freed so far

Pushed changes

Dec 25 Entry 2
+Fixed some texture transparency issues
+Added item rendering to My player model
+Added Stacking function for Text rendering in MDL Data
-removed light glow from tardis to add lightmaps
+Added Light maps to MDL

Dec 26 to Dec 28 Entry 3
+Added Ambient's TARDIS door
+Updated DMA,DMB,DMC,DM Bad wold and DM Clara tribute exteriors
+Made so my player model works with flight mode
+changed the flight mode animation a tad
+Changed Demat/Remat animation
+Added Scale to TARDIS, Flatline now doable
+Added command to find owner of said TARDIS ID
+Changed MDL a bit more, ignore any broken text

December 29 Entry 4
+Moved TARDIS Door animation to Door MDL file, allows multiple rotations, time, translation and scale
-Renamed a lot of TARDIS Model Classes
+Organized exteriors

January 9 Entry 5
+ Added OBJ support to MDL